![]() With all this and more coming to Age of Empires IV very soon, it’s the perfect time to join in on the fun! Age IV is featured in the Steam Summer Sale starting today, June 23 rd, and also available with PC Game Pass or Ultimate.Īt the start of Season One, we sent out a player survey asking a lot of questions about how our players felt about the update and requesting guidance on our next steps. We’ll have more to share in the coming weeks, including significant balance changes, new Seasonal Event rewards and our Season Two theme! Speaking of maps, we’ll be introducing a brand new map in Season Two, called The Pit! This map has a competitive focus with a mostly open layout.When the Season Two update releases, we’ll be sharing FAQs and other details further outlining how the system works! With this update, we are adding our first version of a Map Preference System that will give you influence over the maps that you will encounter in ladder play. For some time, we have heard community requests for a way to give players a say over the maps they play in Quick Play and Ranked multiplayer matches.Based on your feedback, we’ve continued to refine hotkeysto ensure you’re able to customize and play as you wish. In Season Two, we’ll be introducing the new Fully Remappable Hotkey layout, along with making changes to how hotkey conflicts work and reorganizing remapping menus so hotkeys are easier to find.With this new setting, players can choose a color or have a color randomly assigned at the start a match that will surface in-game and on the mini-map in single-player skirmish, multiplayer custom matches, quick matches and ranked matches. Introducing the Player Color Picker! You requested it, and it’s almost here.Here’s an overview of some of what you can expect: Those of you who participated in our recent Public Update Preview may have already had the chance to test some of these features out (and thanks for the feedback, by the way!). We shared a little bit about Season Two back in March, and we’re here today to say that features like the Map Preference System, Fully Remappable Inputs, and Player Color Picker are on their way in July… along with a few other exciting changes! Keep it up – we appreciate your passion and will continue listening to your feedback on how to further improve the Age IV experience! Not only has our modding community published more than one thousand mods since the Season One update was released on April 7 th, but we’ve also had more than 42,000 competitors make their mark on the ranked season one leaderboard. Whether you’ve been battling your way to Conqueror in the ranked ladder, collecting rewards with our Seasonal Events, or crafting mods for yourself and others to enjoy. How will generation algorithm run in better than O(n^2) time, you ask? Above my pay grade.With Age of Empires IV’s first ever ranked season ending in a few short days on June 30th, we thought it was just about time to celebrate! So we come bearing the gift of news – including an update on Season Two, first mentioned in our post here, as well as a quick overview of what we’ve heard from you in the past few months and how we plan to action on what we’ve heard in Season Three, tentatively planned for the October/November timeframe!īefore we get started on that, however, we wanted to say a big thank you to each and every one of our players who participated in Season One: Festival of Ages over the past few months. So we're gonna try to keep it to where it doesn't feel like it takes forever to get into the game the first time. If there's problems, like, going over that number, it's something I have to look into and, like, not accept. But, like, a 10K shouldn't take more than 10 minutes to generate, and that's, like, my hard goal. They felt real small, and 6K kinda feels about right, and then we have 8K still, and then we're also going to have 10K size maps. We're gonna start with 6,144 (m) since that's the Navezgane size. speaking of, the three new sizes for the new maps. So like an 8K, we don't want to go over 8 minutes. 14:30 Kinyajuu: The speed of world gen right now, the idea is to keep it at, at most, 1 minute per kilometer.
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